
2D motion design with procedural superpowers: animating by nodes and data instead of frame by frame.
Cavalry rethinks 2D animation with a procedural approach: instead of moving each element by hand, you define rules, repetitions, and data connections that generate the motion. For pieces with lots of elements or variants, that's a change of scale.
It shines at generative graphics, data-driven work, and animated brand systems. There's a curve (thinking in nodes takes getting used to at first), but once it clicks, you produce in minutes what used to take hours.